

You cannot metagame the aura of a non-hostile Blackguard since it has no effect on you, as far as the letter of the law goes (whatever the intention behind them).It feels awfully good to be bad. The wording clearly requires there to be a mechanical effect to be felt. The general rule is that people can feel the effects of auras (though that does not imply automatic identification). Neither does Aura of Despair have any effect on non-hostile people. Magic Circle against Good doesn't have any effect on good people in it, unless they're summoned creatures. A BG worshiping Velsharoon or a beholder, or dealing with devils, would probably not grow demon flesh but rather some more fitting, grotesque cover. Even something like "Demon Flesh" should be considered an example, and can take different forms for different Blackguards.

What exactly the flavor of their manifestation is, however, is the kind of creative writing players should do themselves. At the very most, we can say that there are supposed to be somatic or vocal components to the spells, but even that is questionable since they can't be metamagiced. We should not dictate how people must interpret the mechanical effects IC. Yeah a I'd like a dm opinion on this as well, thanks for all the info on this thus far too. Much like the corrupt weapon it's pretty obvious the blade is corrupted. This spell transforms the caster's melee weapon into a powerful Unholy Avenger, a specially blessed weapon that, when wielded by a Blackguard, acts as a +5 unholy weapon that dispels on hit for Rounds/Level. This seems more like one that might get confused since there is a visual effect to it but technically it's nothing that can be seen IC'ly.as far as I know. The caster gains a +2 enhancement bonus to Strength, Constitution, and Dexterity for Turns/Level. The caster summons evil energy from the Abyss and is imbued with its might. Several classes have the Darkness ability so there really is no way IC'ly to tell the person using this ability is a Blackguard. Questionable yes but not really evil.Īs per Darkness, but with a duration of Turns/Blackguard level. No apparently evil effect that I can see.

Swirling wisps of darkness obscure the caster's form, granting a 20% concealment bonus for Turns/Level. The blackguard radiates a malign aura that causes enemies within 10 feet to take a -2 penalty on all saving throws.Įasily this aura when activated I would think would be noticed by anyone around them. This being noticed IC'ly I'd say depends on what is being worn and if any flesh is readily viewable. The caster grows the thick, leather flesh of a demon, granting a +1 natural armor bonus to Armor Class for every four caster levels (at least +1, maximum +4) for Turns/Level. I would think this one since it turns the blade glowing red would be IC'ly noticable. The caster corrupts a melee weapon to strike true against good opponents, granting a +1 enhancement bonus and 2d6 negative energy damage vs. Something through the vileness and blackheartedness of a blackguard can simply be "willed" or focused into existence an ability granted by the Fiend that granted the powers. These below I see more as "granted abilities" or "Special Abilities" as it would be listed in a monstrous compendium more than some kind of spell or prayer. Starting at 10th level, a Blackguard gains the ability to cast Divine Favor. Starting at 7th level, a Blackguard gains the ability to cast Magic Circle against Good. Starting at 4rd level, a Blackguard gains the ability to cast Eagle's Splendor. The magic circle against good seemingly would really be the only spell that would be recognized as "evil" when cast I'd suspect just from the feeling it would promote to those that are good that happen to be standing around it or lol in it when it's cast. These three are not widgets so I would see them as actual spells or prayers that have to follow V,S or M rule for that particular spell if needed, like the use of a holy symbol for example. This is what I was mainly after is how are the abilities rp'd. I've seen quite a few blackguards just use the widgets without any rp.
